Computer graphics

I have recently been learning how to use WebGL to make some computer graphics. In the last six weeks I have progressed from simple wireframes, to lit, textured models, casting shadows etc. I thought it would be fun to show such an animation here.

Every week what I have been able to produce has been improving, so I am excited to see what I am able to produce next week. I think, largely, what WebGL is capable of is only limited by my imagination, and patience for building the scene.

I had not previously realized that simple website code could produce such powerful 3D images, without any additional software. We have truly left the days of Flash and Silverlight behind.

I am a fan of Google’s Stadia – allowing mainstream games to be streamed from Google’s servers without having to buy a console. The lack of multiplayer, and the price of the controllers are the only barriers right now, to Stadia being the only way games are played, in my opinion. That said, I can see a future where WebGL and other similar technologies can replace the need for a Stadia-like service completely. A game written in WebGL can be run without installation, can use NVidia and AMD graphics cards., WebGL doesn’t appear to have any particular limitations in terms of responsiveness etc.

About the author

Code and Copy is a career, travel and general information website written by Gavin Ayling.
Gavin is a copywriter, software coder, and board gamer living in beautiful New Hampshire. He has been blogging since 2002 and has been a celiac since the early 1980s.
Gavin has traveled to over 40 countries and has lived in three countries on different continents.

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